

It is extremely interesting to follow through a project from concept to construction, and it is the most rewarding moment to see the completed project in real-life that looks almost identical to my CG renders. This is much like solving a jigsaw puzzle with all edge pieces – a challenging and iterative process that could last from a week to as long as 2-3 years. These CG renders would be then used for marketing, design development discussions and eventually construction. I work at the forefront of concept design – specifically coordinating client briefs, survey drawings and sketches from Senior Architects, and translating them into CG still renders or animations. For instance, in the majority of architectural projects, almost all building components are off-the-shelf products (with a handful of exceptions that involve bespoke furniture etc.), all planned and coordinated to fit together harmoniously in fulfilling the client’s brief. A lot of people (my younger self included) perceive Architect as one who designs a building from scratch – from the form of the building to the shape of the windows, from lighting to furniture – whereas in reality the role of an Architect is more about coordinating than conjuring designs out of thin air. In the architectural industry, projects could be briefly categorized into 3 main stages – concept design, technical design & construction. The most challenging part is crafting a CG render that is aesthetically pleasing, informative and photorealistic, while the most interesting part is seeing a concept turned into reality. As an Architect Artist, what are the most interesting and challenging parts of your work?

Having to spend more time at home due to the COVID lock-down in 2020, I challenge myself to learn new softwares and post weekly/bi-weekly CG art online, treating this as an opportunity to expand my portfolio and to find an audience that resonates with my style and interests. I picked Cinema4D & Redshift as my primary rendering/modeling tool initially for their stability and ease of use, but I never stopped looking and trying different softwares/plug-ins and different workflows to up my quality and efficiency. Working in a small team at my workplace, I have the luxury of constantly testing and switching among different softwares and plug-ins, as there is no fixed CG pipeline. That was when I started to look into DCCs like Cinema4D and Houdini, which led to a whole new world of possibilities and options in CG rendering and modeling.

Softwares like Rhino, AutoCAD and Revit were essential tools of trade within the architectural industry, tools that I have been using for over 6,7 years until I struggled with the limitations of rendering packages available (for CAD/construction-oriented softwares). I first got to CG rendering back when I was studying architecture in University, where everyone had to present architectural concepts with abstract or Photoshopped renderings in addition to conventional 2D drawings. Growing up in Hong Kong, I always have an extreme admiration for people working in the film and game industries, for all the surreal photographic and photo-realistic CG contents they produce. I am a Chartered Architect and CGI Artist based in London, specializing in architectural visualization. Hello John, we noticed that you are proficient with many 3D tools, is it because of the needs in architectural projects? Can you give us a little background about yourself?

John Yim – Chartered Architect / CGI Artist Being part of a small team/ indie artist, time is always of the essence – and being able to create, pose and texture all in one package has been a huge time-saver and therefore extremely valuable.” “Character Creator is very user-friendly, as I was able to pick it up just from simply examining the user interface without watching any tutorials. This was how he discovered the Character Creator. Due to COVID lock-down from 2020, he challenged himself to post weekly/bi-weekly CG art online by using new tools. He is always looking and trying different softwares/plug-ins and different workflows to up his quality and efficiency. John is a Chartered Architect and CGI Artist based in London, specializing in architectural visualization.
